Hearthvale
Hearthvale is an endless roguelite city-builder tower defence. By day you draw cards to raise farms, forges and towers, plant crops that sprout into loot, and buy back fog-covered districts. By night the waves come: runners, harpies, siege rams, splitting slimes and multi-phase bosses.
Every run feeds the next. Spend points in a 193-node tech web, catch monsters in capture orbs and send them into idle dungeons, chase Diablo-style uniques, and find hidden quests on the far side of the map before you storm the Boss Lair.
There is no final victory, only the next age. An infinite game.
Features
- Hand-of-cards building: blessings, curses, junk and fusions
- Tower defence with hybrid towers (Steam, Thunderbolt…), three upgrade paths, rally points and Tetris walls
- Crops that sprout random loot, buildings that buff their neighbours
- Yuga ages with omens; invest in the three gunas (Rajas, Sattva, Tamas)
- Slay the Spire-style node map with 10 lives per run
- Capture monsters, farm them, auto-battle them in dungeons
- Magic / rare / unique loot with light beams, named elites, 8+ bosses
- Permanent tech web, codex, medals and ascension tiers
- Works offline, on desktop and phone, no screen shake
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Levi7hart |
| Genre | Strategy, Card Game |
| Tags | City Builder, deckbuilding, Idle, mobile, Pixel Art, Roguelite, Singleplayer, Tower Defense |
| AI Disclosure | AI Assisted |




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